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Resident evil 2 modding
Resident evil 2 modding





resident evil 2 modding

You'll have to re-import the original model using the XNA version (simply exporting from a previous Max file won't fix the normals issue). If you have these problems, try using 2019 and the XNA version. skin looks wrinkly and parts flicker black when animated). The non-XNA import/export script can corrupt polygons on export, and 3ds Max 2015 does not seem to import/export normals correctly (eg. You must use an earlier version of the game's files. Since RE2 patch 1.03, it's currently not possible to fully unpack the game archive. This ped you have made, has a good potential, for now I give you a ranking of 4 stars, waiting for solutions to the mentioned errors and it will surely be 5 Hi I know you are having some trouble with your "Ada Wong Mod." Here is a note, maybe it will help you, I hope. You can include it in your description if you wish. I took several photos, showing the process of how to correctly add it to the game. Because this ped is different from the addons peds and another method must be done to add it and be able to use it.

resident evil 2 modding

Now the other detail to improve is to include how to add this ped to the game. The rest is very well done, including the position of the hands with the weapons and the wet skin effect when it rains or the ped is thrown into the sea and leaves it. Another thing to correct, is that of the textures that are of low quality with respect to the game, it would be very much appreciated if you replaced those textures with ones of the HD type. For example, the head is not well attached to the body, that is when you look at the sun, you see that something is missing, like a necklace or something.

resident evil 2 modding

However, there are several things to correct.

resident evil 2 modding

To be your first ped, it's a very good start.







Resident evil 2 modding